Casino online gambling rules - How to win at online casinos
Casino online gambling rules
Keno Rules - Casino gambling rules
The word "Keno" has French or Latin roots (Fr. quine five winning numbers, L. quini five each), but by all accounts the game originated in China over 2000 years ago. Legend has it that the invention of the game saved an ancient city in time of war, and its widespread popularity helped raise funds to build the Great Wall. According to one source, results of Keno games in great cities were sent to outlying villages and hamlets by carrier pigeon. Eventually, Chinese immigrants introduced Keno to the West when they sailed across the Pacific to help build the American trans-continental railroad in the 19th century.
Keno is similar to lotto games, in that players have a card or ticket with numbers that are selected in hopes of matching the numbered balls that are drawn during play. Early Keno games looked for a match of five numbers to win. Some Keno dealers used a large jar with a long, thin neck to tumble the balls. The neck was just wide enough to permit only one ball at time to flow, thus eliminating any argument about which number was drawn. For obvious reasons, this jar was called the "Keno goose".
Game Play:
First, players must purchase a Castle Keno ticket. To buy a ticket, place a $1 chip in the circle marked “Place Bets” on the Betting Board. None of the betting options can become active until a ticket is purchased.
Next, players try to predict which numbers will be drawn by marking from 1 to 15 of the numbered blocks (“Spots”) on the wall. To mark a block simply mouse over the block and click it. The block will change color to indicate it has been marked. As you mark each block, the Spots counter at the bottom of the screen will increment. (Note that it is possible to mark more than 15 Spots, but the numbers can’t be drawn until the number of Spots is reduced to 15 or less). To remove a mark, just click on the block and it will change back to the original color (and decrement the Spots counter).
There are five betting options in Castle Keno. Each option requires a certain number of Spots to be marked before it becomes active. As you mark Spots, the buttons for the options will light up when you have satisfied their minimum and maximum Spots requirements (see Betting Options below).
When you are satisfied with the arrangement of your Spots, click the desired betting option on the Betting Board to start the game. Twenty rocks will be hurled toward the Castle, striking different numbered blocks at random. As each rock smashes a block in the wall, a flag will unfurl to display the corresponding number. When a number you marked on the wall is struck by one of the rocks, that’s called a “hit”.
After the final rock has found its target, the player will be paid according to how many of the rocks hit marked blocks based on the payout table for the chosen betting option.
BETTING OPTIONS:
Our Keno game is played with a traditional 80-numbered ticket and a draw of 20 numbers whose function is similar to a standard lottery. The ticket is sectioned into a two halves, with numbers 1-40 on the top and 41-80 on the bottom. We've added a fun twist to the game by presenting the ticket as a Castle wall, with the 80 numbers painted on granite blocks that make up the wall. Instead of drawing balls to announce winning combinations, we use a rock thrown from a catapult to hit the block corresponding to each number drawn. Will the rock smash the blocks you selected? It’s fun to watch the wall crumble as you find out!
The five different ways to bet on a Castle Keno ticket are:
BET
BET AGAINST
HIT ALL
HIGH ROLLER
TOP OR BOTTOM
Click on one of the links above to see a betting option’s description and payout table. After each game players may choose to stay with the same spots they played in the last game (by clicking on RE-BET button), or mark new spots on the ticket. Different betting options are enabled as you place your marks, however you may not mark more than 15 spots on any one game.
BET
The BET option is enabled once you mark at least one spot on the Keno ticket. (When you click BET, the game starts – so don’t click it until you are finished marking your numbers.) You can mark up to 15 of the 80 possible numbers, but no more than 15. You are paid if one or more of the numbers you marked is smashed by a rock from the catapult. When a number you marked on the wall is struck by one of the rocks, that’s called a “hit”.
Let’s say you mark 7 numbers. If any 4 of those 7 numbers get hit, you are paid $5. If any 5 of those 7 numbers are hit, your payoff is $20. If 6 of the 7 numbers get hit, it jumps to $250, and if you hit all 7 numbers, you win $2000!
BET AGAINST
BET AGAINST is enabled once you have marked at least 8 Spots on the ticket. With this option you are betting that none of the numbers you mark will be hit by any of the rocks thrown. You are paid only if none of the marked numbers get hit.
HIT ALL
The HIT ALL option can be played with 2 to 7 Spots marked on the ticket. You are betting that all the numbers you mark will be hit. You will be paid only if all the numbers you marked are among the 20 hits on the wall.
HIGH ROLLER
The HIGH ROLLER option is enabled once you mark at least one Spot on the Castle Keno ticket. HIGH ROLLER is played almost like the normal BET option, but the Payout is on a different schedule where you have to Hit more Spots in order to get paid, but when you do Hit them the Payout is greater.
TOP OR BOTTOM
TOP OR BOTTOM is the only option that is enabled before you mark the ticket. You only need to place your bet to be able to use this option. You are betting that the top or bottom half of the ticket will have significantly fewer hits than the opposite half. You don’t mark any spots, and you don’t need to choose the Top or the Bottom. You’re just betting that there will be a large difference between the hits each half gets.
The greater the difference, the bigger the payout.
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Pai Gow Poker Rules - Casino gambling rules
Pai Gow Poker is a fascinating game that combines familiar poker cards with some of the strategy of the centuries-old Chinese domino game Pai Gow. It is played with a 53-card deck (including one Joker), and each participant is dealt 7 cards.
The object is to arrange the seven cards into the best 5-card and 2-card hands possible, with the stipulation that the 5-card hand has to be of higher value than the 2-card hand. To win, your 5-card hand has to beat the dealer's 5-card hand and your 2-card hand has to beat the dealer's 2-card hand. A winning combination pays 1-to-1, less a 5% commission to the house.
Rules of Play
The Deal
A single deck of 53 cards is used (standard 52-card poker deck plus one Joker).
Seven cards are dealt to the player face up.
Seven cards are dealt to the dealer face down.
Arranging Hands
Each 7-card hand must be split into a 5-card hand and a 2-card hand.
The 5-card hand must be of higher poker rank than the 2-card hand.
The Joker can be used to complete a straight, a flush or a straight flush, but otherwise is treated as an Ace.
When you are satisfied with the arrangement of your hand, click Done to compare your two hands against the dealer's two hands.
You have the option of having your hands automatically arranged for you according to the House Way.
Comparing Hands
The player's 5 card hand is compared to the dealer's 5 card hand.
The player's 2 card hand is compared to the dealer's 2 card hand.
If both of the player's hands are of higher rank, the player wins even money, less a 5% commission to the House.
If the player wins one comparison and loses the other, it results in a Tie. This is a push, and the player's bet is returned.
If both of the player's hands are lower than the dealer's, the player loses his bet.
When two compared hands are of the same rank, (for example, if both the player and the dealer have a Queen and Jack in their 2-card hands), it results in a Copy and the dealer wins that comparison.
To Play
Place your bet in the Bet circle in the middle of the table. The table limits are $2 minimum and $100 maximum per game.
Click Deal.
Arrange your hands by moving 2 cards into the 2nd Highest spot and then click Done – or click House Way to have your hand arranged for you according to the method the dealer must use.
Clicking Done will reveal the dealer's hand and bets will be settled.
Click New Game to play again.
Payouts
On player wins, the payout is 1-to-1, less a 5% commission to the House.
Tie games are a push, and the player's bet is returned.
Ranking of 5-Card Hands
5 Aces The highest ranking hand possible. 5 Aces are possible because of the Joker.
Example: A, A, A, A, Joker
Royal Flush
The highest ranking hand possible. An Ace, King, Queen, Jack and 10 of the same suit. Starting with an Ace, all five cards are in sequence and in a common suit.
Example: A, K, Q, J, 10
Straight Flush
Five cards both in sequence and common suit, but not starting with an Ace.
Example: 10, 9, 8, 7, 6
Note that with Pai Gow Poker, the 5, 4, 3, 2, A straight flush is the highest straight flush.
Four of a Kind
Four cards of the same rank.
Example: 5, 5, 5, 5, 2
Full House
Three cards of one rank and two cards of another rank.
Example: K, K, K, 4, 4
Flush
Five cards of same suit.
Example: K, J, 9, 6, 3
Straight
Five cards in sequence (Aces may be used high or low).
Example: 5, 4, 3, 2, A
Note that with Pai Gow Poker, the 5, 4, 3, 2, A straight is the 2nd highest straight, only beaten by A, K, Q, J, 10.
Three of a Kind
Three cards of same rank.
Example: 9, 9, 9, A, 8
Two Pair
Two groups of two cards of same rank.
Example: 4, 4, J, J, A
One Pair
Two cards of the same rank.
Example: 8, 4, J, J, A
High Card
The rank of hands containing less than one pair is determined by the highest ranking card.
Example: A , K , 9 , 6 , 3
Ranking of 2-Card Hands
A pair
Two cards of the same rank.
Example: 8, 8
High Card
The rank of hands containing less than a pair is determined by the highest ranking card and, if that matches the opponent's, then the second ranking card.
Example: A , Q beats A , J
Game Controls
Chips. Chips of denominations of $1, $5, $10, $25 and $100 will appear on the table. Clicking on a chip will change the value of the chip icon attached to the cursor. Double-clicking on a chip will put that chip in the Bet Circle.
Bet Circle. Left-clicking in the circle places chips for the player's bet, right-clicking removes chips.
Deal. Starts a new game by dealing 7 cards to the player face up and 7 cards to the dealer face down. You must place at least a minimum bet in the Bet Circle for Deal to work.
Clear. Clears chips from the Bet Circle and returns them to player's balance.
Re-Bet. Places the same amount of chips in the Bet Circle as you wagered in the previous game.
House Way. Automatically arranges the player's hand according to the method the House uses to arrange the dealer's hand, and then reveals the dealer's hand to settle the bet. If two cards are in the 2nd Highest location, the House Way button changes to Done. Removing either of the two cards brings back the House Way button.
Done. Indicates that the player is satisfied with the arrangement of his or her hand. Clicking Done will reveal the dealer's hand to settle the bet. Done will not appear until the player has put two cards in the 2nd Highest location.
New Game. This clears the cards from the table and brings up the Deal and Re-Bet buttons. Simply place your bets and click Deal to play again.
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Slots Rules - Casino gambling rules
Slots Rules — History/b>
Charles Fey developed the first commercially successful slot machine in his San Francisco machine shop around 1896. Made of cast iron with three internal reels, a slot for taking in coins and an external lever for activating the machine, it quickly became a staple of saloons, gambling houses and even many retail stores (where patrons would trade their winnings for goods from the store – hence the term "trade goods").
Today, no casino would be complete without the gleaming rows of the one-armed bandits. Slot Machines have expanded from the original design to today's multiple offerings – multi-line slots, video slots, and poker slots have become the new favorites, making the Slot Machine one of the most popular casino games today.
Single-Line Slots
You can drop as many Casino chips as you wish into the slot. Putting chips in the slot increases your coin credits based on the coin setting for the machine and the dollar value of the chips. Each slot machine can be set to play $0.25 coins, $1 coins or $5 coins. If you put a $10 Casino chip in a slot machine with a $1 coin setting, your coin credits will be 10. If you change the coin setting to $0.25, your coin credits will increase to 40 (for a $10 chip).
The single-line slot machine has one Pay Line in the center of the reel. The number of coins bet per game (a pull or spin) can range from a minimum of 1 coin to a maximum of 3 coins. The setting for the number of coins bet per game is shown in the COINS BET meter. The machine sets Coins Bet to 1 by default. If you want to bet two coins, click BET ONE to increase your bet by one coin. (If you click it again, your bet goes to 3 coins, and once more will bring the bet back to 1 coin). You can click BET MAX to set Coins Bet to 3. Once you set the Coins Bet number, the machine will use this value for each pull or spin until you change it to another value.
Payouts are as shown in the payout table at the top of each slot machine game. There area variety of slots games, each with unique themes and different payout tables. The payout tables have rows containing the payout amounts for various winning combinations of reel symbols at the Play Line. Each combination has 3 possible payout amounts, depending on the number in the Coins Bet meter. As you change the Coins Bet value, the vertical column of payout amounts for that Coins Bet number will be highlighted.
3-line Slot Machines
You can drop as many Casino chips as you wish into the slot. Putting chips in the slot increases your coin credits based on the coin setting for the machine and the dollar value of the chips. Each slot machine can be set to play $0.25, $0.50, $1, $2 or $5 coins. If you put a $10 Casino chip in a slot machine with a $1 coin setting, your coin credits will be 10. If you change the coin setting to $0.25, your coin credits will increase to 40 (for a $10 chip).
Multi-coin Slot Machines
The Multi-coin Slot Machines automatically select all 3 lines regardless of how many coins you choose to bet. You may bet anywhere from 1 to 3 coins of any value and you will still be eligible to win on all 3 lines.
Multi-line Slot Machines
The Multi-line Slot Machines will allow you to choose the number of lines you wish to activate through your choice of the number of coins. Betting 1 coin (of any value) will activate the 1st play line, betting 2 coins will activate the 1st and 2nd play lines, and betting 3 coins will activate all three play lines.
Multi-coin Slot Machines
To play the Multi-coin Slot Machine just drop Casino chips into the slot and pull the handle (by clicking on it) or click the SPIN button to rotate the reels. The reels will spin independently and then come to rest randomly on various symbols at the 3 Play Lines (three horizontal lines running across the reels). The Multi-coin Slot Machine will always activate all 3 play lines regardless of the number of coins you choose to bet.
If any of the play lines display a winning combination according to the posted payout table, the machine will pay out the indicated amount(s) by increasing your coin credits (shown as a CREDIT meter on the machine face). Multiple winning combinations will be added up. For example, if you have two winning combinations on lines 2 and 3, you will be paid for both lines.
Multi-line Slot Machines
To play the Multi-line Slot Machine just drop Casino chips into the slot and pull the handle (by clicking on it) or click the SPIN button to rotate the reels. You may bet 1 to 3 coins to activate 1 to 3 play lines - the total number of coins bet equals the total number of activated play lines. The reels will spin independently and then come to rest randomly on various symbols at the Play Lines (three horizontal lines running across the reels). The activated play lines will be lit up, the inactive play lines will be grayed out.
If any of the activated play lines display a winning combination according to the posted payout table, the machine will pay out the indicated amount(s) by increasing your coin credits (shown as a CREDIT meter on the machine face). Multiple winning combinations will be added up. For example, if you have two winning combinations on lines 2 and 3, you will be paid for both lines.
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Las Vegas Roulette Rules - Casino gambling rules
Roulette comes from the French term for “small wheel”. Variations of wheeled games have been around for millennia. Legend has it that Roman soldiers tipped their chariots over to play games on the spinning wheel as a diversion between campaigns, and others tell of monks bringing a wheeled game back from China in the middle ages. By all accounts, roulette became widespread in Europe during the 18th and 19th centuries, especially in France and Monte Carlo.
Today, the roulette wheel is perhaps the best internationally recognized icon symbolizing the glamour, excitement and prestige of high-class casino gaming.
American Roulette wheels are divided into 38 evenly spaced slots numbered 0, 00 and 1 through 36. The zero slots are green and the other numbers are either red or black. The evenly balanced wheel, usually made of polished wood, turns on a spindle. The dealer spins the wheel in one direction and releases a small ivory ball in the opposite direction into the outer edge of the wheel, where it circles many times before slowing down. As the ball loses momentum it falls toward the center of the wheel and drops into one of the slots. It may bounce around from slot to slot but eventually it settles into a single slot to end that round of the game.
The fascination of the game comes from the many ways to place a bet and the excitement and anticipation of watching the ball fall into a slot.
Game Play:
Players make bets against the House by placing chips in various boxes or on the lines between the boxes on the layout table.
The “Spin” button will not become active until at least one bet is placed on the layout. Players can place additional bets, modify existing bets or move chips from one location to another. The “Re-bet” button will place the same amount of chips on the same bets as you had on the previous spin. Once all desired bets are placed, players click the “Spin” button to spin up the wheel and release the ball. After a few seconds, the ball begins to fall toward the center as the wheel slows down. When the ball comes to rest in one of the slots all bets are settled.
The result of each spin is displayed in the tally board on the left side of your screen, with most recent results appearing at the bottom.
Losing bets will be cleared from the layout and winning bets will be paid according to the following table:
Roulette Payout Table
Inside Bets Odds Paid
Single number 35:1
Split (two numbers) 17:1
Row (three numbers) 11:1
Triple (three numbers) 11:1
Corner (four numbers) 8:1
Top Line (First 5 numbers: 0, 00, 1, 2, 3) 6:1
Line (six numbers in two adjacent Rows) 5:1
Outside Bets Odds Paid
1st, 2nd or 3rd Column (12 numbers) 2:1
1st, 2nd or 3rd Dozen 2:1
Red or Black 1:1
Odd or Even 1:1
Low Half (1-18) or High Half (19-36) 1:1
Inside Bets are bets placed inside the grid of numbers on the layout table. They include:
Single — placing a bet on individual numbers (like 00, 4, 23 or 35). Winning singles bets are paid at 35-to-1.
Split — placing a bet on the line between two numbers (like 2 & 3, or 13 & 16). If the ball lands on either number, the odds paid are 17-to-1.
Row — placing a bet on the first vertical line in a horizontal row of three numbers (like 7, 8, 9). If the ball lands in any one of the numbers in a row, the odds paid are 11-to-1.
Triple – placing a bet the intersection of 0, 2, 00. If the ball lands on any one of these three numbers, the odds paid are 11-to-1.
Corner — placing a bet on the corner of a group of four numbers (such as 19, 20, 22, 23). If the ball lands on any one of the four numbers, odds are paid at 8-to-1.
Top Line — the first 5 numbers at the top of the grid (0, 00, 1, 2, 3). If the ball lands in any one of these five spots, odds are paid at 6-to-1. To make this bet, place your chips on the left-hand side of the grid at the horizontal line separating the 0, 00 row from the 1, 2, 3 row.
Line — is a group of six numbers in two adjacent rows, all touching the same grid line. For example, 28, 29, 30 and 31, 32, 33 make up a Line. If the ball lands on any one of the six numbers in the Line, odds are paid at 5-to-1. To make a Line bet, place your chips on the horizontal street line at the left-hand edge of the grid.
Outside Bets are bets placed outside the grid of numbers on the layout table. They include:
Columns — a vertical column of numbers in the grid (for example; 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36). You place your bet outside the grid at the bottom of the column, in the boxes marked with "2 to 1". If any one of the numbers in the column comes up, odds are paid at 2-to-1. Columns do not include either 0 or 00.
Dozens — either the first, second or third dozen non-zero numbers (1-12, 13-24 and 25-36, respectively). If the ball lands in one of the twelve numbers in a dozen, the odds paid are 2-to-1.
Red/Black — bet on whether the winning number is red or black. Winning bets are paid at 1-to-1.
Odd/Even — bet on whether the winning number is odd or even (excluding 0, 00). Winning bets are paid at 1-to-1.
High/Low — bet on whether the winning number is in the low half (1-18) or the high half (19-36). Winning bets are paid at 1-to-1.
For example, if you have a winning bet of $20 on a single number (paid at 35-to-1) you will get back your original bet of $20 plus 35 times your bet of $20 ($700) for a total win of $720. As another example, if you have a winning bet of $100 on color Red (1-to-1 odds), you will get back your original bet of $100 plus another $100 for a total win of $200.
Players cannot wager more than the maximum for any particular bet in any one round of the game. Roulette has two sets of maximum limits: one for inside bets and one for outside bets (see Bet Type Table below). Minimum and maximum limits are posted at the bottom center of the screen. Note that you can wager the maximum on more than one bet per spin.
Roulette Bet Type Table
Inside Bets
Single number
Split (two numbers)
Row (three numbers)
Corner (four numbers)
Top Line (First 5 numbers: 0, 00, 1, 2, 3)
Line (six numbers in two adjacent Rows)
Outside Bets
1st, 2nd or 3rd Column (12 numbers)
1st, 2nd or 3rd Dozen
Red or Black
Odd or Even
Low Half (1-18) or High Half (19-36)
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Videopoker Rules - Casino gambling rules
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Casino Craps Rules - Casino gambling rules
Games of chance involving "dice" have been around since the dawn of civilization. The earliest dice were probably shaped from animal bone or carved from hardwoods like ebony and oak. We know that Roman soldiers tossed pig knuckles onto their shields more than two thousand years ago in a game some called "bones". But where did Craps come from - and how did it get that name?
The answer to both questions is certainly open to debate, but here is one take on the convoluted journey from pig knuckles to a casino classic:
Arabs adopted the Legionnaire's pastime of "throwing the bones" (tossing dice) when they expanded into former Roman provinces. They called their small, numbered cubes "azzahr". At some time during trade with Europeans in the Middle Ages, this dice game came back across the Mediterranean to be adopted by the French as "hasar" or "hasard". During the interminable wars between France and England during the 13th and 14th Centuries, English knights brought the game home as "hazard" - meaning to take a chance or to put at risk (as in "hazard a guess").
As the English played the game, they called the lowest roll "crabs". In the aftermath of yet another war, French soldiers picked up this variation from their English prisoners but, maintaining their linguistic independence, used the French word "crabes". Early in the 18th Century, French colonists took the game to the Canadian wilderness. As England extended its reach north from the American colonies, some of the displaced French-speaking Canadians migrated to Louisiana where, by the end of the century, a simplified version of Hazard lost its English name and became known simply as "creps", the Cajun spelling of crabes.
As Cajun riverboat men journeyed up the Mississippi, the venerable dice game was again introduced to English speakers, this time American frontiersmen, who adopted the game and corrupted the name to "craps". As Americans spread out across the West, they made craps a mainstay of every saloon and casino in the land. After the U.S. Civil War, a dice maker introduced an innovation that made imperfectly manufactured dice a non-issue: players could bet for or against the roller. As the popularity of craps continued to grow, various bets (like the Hardways and Horn bets) were incorporated to add some spice and give players more ways to win.
Today, craps is one of the most popular games in any casino. Craps tables are easy to spot on the casino floor - they're the ones where large crowds have gathered round to watch the thrilling action in rapt fascination.
Bet Options
Pass Line — Also known as the Front Line, a Pass Line bet wagers that the shooter will roll the Point before a 7. To qualify, you must place your Pass Line bet before the Come Out roll. (The dealer will announce "Place your bets for the Come Out roll." to let you know when you can make a Pass Line bet.) A natural Come Out roll (i.e. a 7 or an 11) is an immediate winner for the Pass Line bet. If the Come Out roll craps out (with a 2, 3 or 12) the Pass Line loses.
Any other Come Out result (4, 5, 6, 8, 9 or 10) becomes the Point, and a puck labeled ON is positioned above the corresponding numbered column to indicate that the Point has been established. When the Puck is ON, Pass Line bets win if that Point is rolled and lose if a 7 is rolled. Winning bets pay 1-to-1.
Unresolved Pass Line bets may not be modified or removed; they are committed until the end of the round. Once the Point is established, only another roll of the Point or a roll of 7 can end the round. When the puck is flipped to OFF and moved back to the upper left-hand corner of the table, you know the round has ended and the next roll will be a Come Out roll.
Don't Pass Bar — Also known as the Back Line, the Don't Pass is the opposite of Pass: it wins if the shooter rolls a 7 before the Point, and loses when the Point comes up before a 7. To qualify, it must be placed in the Don't Pass bar prior to the Come Out roll. On Come Out, Don't Pass wins on 2 or 3, loses on 7 or 11 and is a push on 12 - any other number (4, 5, 6, 8, 9, 10) establishes the point. Winning bet pays 1-to-1.
Come Bet — Available once the Point has been established, the operation of Come Bets is similar to Pass Line bets. Come Bets win if the next roll is a natural (7 or 11) and lose if it's craps (2, 3 or 12). Any other total (4, 5, 6, 8, 9, 10) becomes the Come Point, and the Come Bet is committed to that number until it or a 7 is rolled. There is no puck for Come Points, so the Come bet is moved from the Come bar to the box corresponding to the Come Point. Thereafter, the Come bet wins if the Come Point is rolled before a 7, and loses if a 7 is rolled before the Come Point. Winning bet pays 1-to-1.
Once committed to a Come Point, the Come Bet will stay in place until the Come Point or a 7 is rolled. Unresolved Come Bets may not be removed or modified - they must be resolved by a roll of the Come Point or a 7. Thus, a Come Bet will persist after the end of a round if the round is concluded by a roll of the Point (when the Point is a different number than the Come Point). If the round is concluded by a 7, all Come Bets lose.
During a round of Craps, you can make as many Come bets as you like. Note that when you place a Come bet and the next roll matches an existing Come Point, the pre-existing Come bet is resolved as a win, and the new Come bet is moved up to take its place in the Come Point box.
Don't Come Bet — Don't Come bets are available once the Point has been established. They are similar to Don't Pass bets and the opposite of Come bets: they win when the next roll is a 2 or 3, lose on 7 or 11 and push on 12. If a Come Point is established (4, 5, 6, 8, 9, 10), the Don't Come bet is moved to the top box corresponding to the Come Point number. From then on, the Don't Come bet wins if a 7 is rolled before the Come Point, and loses if the Come Point is rolled. Once established by a Come Point, Don't Come bets will stay in place until resolved (therefore they may also persist beyond the end of a round), but unlike Come Bets they may be removed or modified prior to being resolved. Winning bet pays 1-to-1.
Field Bet — A Field Bet is a special one roll bet that wins if the total on the next roll is among the numbers shown in the Field box (2, 3, 4, 9, 10, 11 or 12), and loses if the roll is a 5, 6, 7 or 8. It pays even money on 3, 4, 9, 10 and 11, and pays double on 2 and 12. Field Bets can be placed before any roll.
Big 6 and Big 8 Bets — A Big 6 is a bet that a 6 will be rolled before a 7, and a Big 8 bets that an 8 will be rolled before a 7. Big bets pay even money if the shooter rolls their respective number before a 7 and lose if a 7 is rolled first. Big bets are active during the Come Out roll as well as any other roll, and they may persist beyond the end of a round (i.e. when a round ends on a Point roll of 4, 5, 9 or 10). They may be placed, modified or removed at any time before any roll.
Place Bets — With Place Bets you are either betting for or against a specific point number to appear before a 7. Place Bets may persist beyond a round and are always active, even during the Come Out roll. They may be placed, modified or removed at any time before any roll.
Place to Win — This bets that the chosen number (4, 5, 6, 8, 9, or 10) will appear before a 7. The bet is placed in the bottom box for a given number as indicated by the Place Bets: To Win label. Place to Win bets are resolved according to the following table:
Bet Win On Lose On Win Pays No Action On
4 4 7 9:5 2, 3, 5, 6, 8, 9, 10, 11, 12
5 5 7 7:5 2, 3, 4, 6, 8, 9, 10, 11, 12
6 6 7 7:6 2, 3, 4, 5, 8, 9, 10, 11, 12
8 8 7 7:6 2, 3, 4, 5, 6, 9, 10, 11, 12
9 9 7 7:5 2, 3, 4, 5, 6, 8, 10, 11, 12
10 10 7 9:5 2, 3, 4, 5, 6, 8, 9, 11, 12
Place Against — This bets that a 7 will appear before the indicated number (4, 5, 6, 8, 9, or 10), thus placing the bet against that number. The bet is placed in the second highest box for a given number as indicated by the Place Bets: Against label. Place Against bets are resolved according to the following table:
Bet Win On Lose On Win Pays No Action On
4 7 4 5:11 2, 3, 5, 6, 8, 9, 10, 11, 12
5 7 5 5:8 2, 3, 4, 6, 8, 9, 10, 11, 12
6 7 6 4:5 2, 3, 4, 5, 8, 9, 10, 11, 12
8 7 8 4:5 2, 3, 4, 5, 6, 9, 10, 11, 12
9 7 9 5:8 2, 3, 4, 5, 6, 8, 10, 11, 12
10 7 10 5:11 2, 3, 4, 5, 6, 8, 9, 11, 12
Buy Bets — A Buy bet wagers that the indicated number (4, 5, 6, 8, 9 or 10) will appear before a 7 is rolled. Buy bets are similar to Place to Win bets in that they win if the chosen number appears before a 7. The difference is that winning Buy bets pay true odds after a 5% vigorish (fee) is taken from the wager amount. Unlike most casinos that collect vigorish when you place your bet, we don't collect it until you win. Buy bets may persist beyond a round and they are always active - even during the Come Out roll. They may be placed, modified or removed at any time before any roll. Buy bets are resolved according to the following table:
Bet Win On Lose On Win Pays No Action On
4 4 7 less 5%, 2:1 2, 3, 5, 6, 8, 9, 10, 11, 12
5 5 7 less 5%, 3:2 2, 3, 4, 6, 8, 9, 10, 11, 12
6 6 7 less 5%, 6:5 2, 3, 4, 5, 8, 9, 10, 11, 12
8 8 7 less 5%, 6:5 2, 3, 4, 5, 6, 9, 10, 11, 12
9 9 7 less 5%, 3:2 2, 3, 4, 5, 6, 8, 10, 11, 12
10 10 7 less 5%, 2:1 2, 3, 4, 5, 6, 8, 9, 11, 12
Lay Bets — A Lay bet wagers that a 7 will appear before the indicated number (4, 5, 6, 8, 9 or 10), thus you lay against the number. In that sense, Lay bets are similar to Place Against bets. The difference is that winning Lay bets pay true odds, less a 5% vigorish (fee) on the net winnings. Lay bets may persist beyond a round and they are always active - even during the Come Out roll. They may be placed, modified or removed at any time before any roll. Lay bets are resolved according to the following table:
Bet Win On Lose On Win Pays No Action On
4 7 4 1:2 less 5% 2, 3, 5, 6, 8, 9, 10, 11, 12
5 7 5 2:3 less 5% 2, 3, 4, 6, 8, 9, 10, 11, 12
6 7 6 5:6 less 5% 2, 3, 4, 5, 8, 9, 10, 11, 12
8 7 8 5:6 less 5% 2, 3, 4, 5, 6, 9, 10, 11, 12
9 7 9 2:3 less 5% 2, 3, 4, 5, 6, 8, 10, 11, 12
10 7 10 1:2 less 5% 2, 3, 4, 5, 6, 8, 9, 11, 12
Hardways — These are bets that the shooter will roll the indicated number (4, 6, 8 or 10) as a matched pair (doubles, i.e. the hard way) before either a 7 or the indicated number the easy way (i.e. not as a double. For example: a Six as 5+1or 4+2 rather than as a 3+3). Hardway bets are always active - even during the Come Out roll. They may be placed, modified or removed at any time before any roll.
One Roll Bets — This is a group of high payout bets that are valid for one roll only, thus they do not persist beyond the next roll. They may be placed, modified or removed before any roll.
Any Seven — Bets that the next roll will be a 7, made from any combination (1+6, 2+5, 3+4, 4+3, 5+2, 6+1). If a 7 comes up on the next roll, bet pays 5 for 1 (4-to-1). Loses on any other number.
Any Craps — Bets that one of the craps numbers (2, 3 or 12) will hit on the next roll (can be any roll, doesn't need to be a Come Out roll). Winning bet pays 8 for 1 (7-to-1). Bet loses if any number other than 2, 3 or 12 comes up on the next roll.
C & E Bets — The C bet is just another way to place an Any Craps bets. Clicking any C spot will place that bet on the lowermost C, and it pays 8 for 1 (7-to-1) on any craps (2, 3 or 12) and loses on all other numbers. Similarly, the E Eleven or Yo bet is just another way to place an 11 Horn bet (5+6 or 6+5). Clicking any E spot will place that bet on the lowermost E, and it pays 16 for 1 (15-to-1) if the next roll is 11 and loses on all other numbers.
C & E Split — Placing a chip on the horizontal bar connecting the C and E spots allows you to cover both Any Craps and Any Eleven bets with a single wager. Clicking any C-E bar will place that bet on the topmost C-E bar. Bet wins if 2, 3, 11 or 12 appear on the next roll, and loses on any other result. Winning bet pays 4 for 1 (3-to-1) on craps (2, 3 or 12) or 8 for 1 (7-to-1) on Yo (11).
Specific Horn Bets — Bets that the next roll of the dice will be a 2, 3, 11 or 12 as indicated by the bet location showing that number total from two dice.
4-Way Horn Bet — Placing chips in the box marked Horn Bet covers all four individual Horn bets with a single wager (must be a multiple of 4). If either a 2 or 12 hits on the next roll, the wager will be paid 31 for 4 (27-to-4), or if either a 3 or 11 comes up on the next roll, it pays 16 for 4 (12-to-4). This is an easy way of covering all four horn bets with a single click, and is equivalent to placing 1/4th of the wager in each of the four individual Horn Bet locations.
4-Way Horn Bet — Placing chips in the box marked Horn Bet covers all four individual Horn bets with a single wager (must be a multiple of 4). If either a 2 or 12 hits on the next roll, the wager will be paid 31 for 4 (27-to-4), or if either a 3 or 11 comes up on the next roll, it pays 16 for 4 (12-to-4). This is an easy way of covering all four horn bets with a single click, and is equivalent to placing 1/4th of the wager in each of the four individual Horn Bet locations.
posted by Gambling London - London casinos, casino bonus guide
Blackjack Rules - Casino gambling rules
Blackjack is a very popular game that probably originated in 16th Century France as vingt-et-un (20 and 1), hence its other name "21". It gained the English name Blackjack since a player who held the Ace of Spades (i.e. a Black spade) and the Jack of Spades as the first two cards would be paid out extra, and the gambler's penchant for easy rhymes took over (think "chuck-a-luck", "acey-duecy").
The object of the game is to get as close to 21 without going over ("bust").
Game Play:
Players will place their wagers in the center of the betting circle in front of their seat at the table. The dealer will then deal two cards, face up, to each Player and two to himself, one face up and one face down.
Our Blackjack is a multi-hand game, meaning you can play up to 3 hands at the same time. Simply place wagers in the betting circles to either side of the center seat if you want to play additional hands. It makes the game much more interesting and increases your chances of winning.
Card values:
Kings, Queens, Jacks, and 10's each count as 10.
Aces count as 1 or 11, as a player wishes.
All other cards count at their face value (i.e. 2 through 9).
Scoring:
If a Player’s first two cards are an Ace and a 10 value card, the Player has Blackjack and will be paid one and one-half times the wager (3-to-2), unless the Dealer also has Blackjack – in which case it’s a push (bet neither paid nor taken). All other winning hands are paid even money (1-to-1).
A Blackjack will beat a point total of "21". For example, an Ace and a 10-value card will beat a 10, 5, 6 hand. Even though both hands total 21 points, the Blackjack wins.
The Player not having Blackjack may continue to draw cards attempting to total as close to 21 as possible without exceeding 21. He is free to stand at any point total or to ask for another card (a “hit”) at any point total under 21. If the Player goes over 21, he busts and loses his wager.
Dealer must hit on all totals of 16 or less. Dealer must stand on all totals of 17 or more.
Blackjack Terminology and Game Controls
BET
Place a number of chips in the betting circle as a wager.
RE-BET
Place the same number of chips in the betting circle as you did for the previous hand.
DEAL
Play a hand of Blackjack for the wager placed in the betting circle. Clicking "DEAL" starts the game and commits the wager to the outcome.
HIT
Request an additional card from the deck.
STAND
Take no additional cards.
SPLIT
The Player will match the original wager and split the first two cards into two separate hands. The two cards must be of the same point value (for example: a pair of 8's, a King and a Queen, etc.) For split hands, an Ace and ten-point card equal to "21" and not Blackjack – in other words, they don’t pay 3-to-2, but they will beat a Dealer hand that has 20 points or less. Also, after splitting a pair of Aces, the Player will draw only one card per Ace.
DOUBLE
The “DOUBLE” button will become active after the first two cards have been dealt to each hand. Players who feel confident that they are going to win this hand can “Double Down” to earn twice as much if they do win by clicking DOUBLE. Their original bet amount will be doubled automatically and they will receive exactly one additional card. Double Down wagering is not permitted on a Blackjack hand because you would automatically bust when you received the additional card.
INSURE
When the dealer's up card is an Ace, all Players have an opportunity to buy "insurance", an additional amount equal to half of that Player's original wager, before any further play begins. A Player may purchase insurance when he/she believes that the dealer's down card is a ten value card. If the Dealer has Blackjack, the insurance wager pays 2-to-1. If the dealer does not have Blackjack, the insurance wager loses and the game continues as usual.
PASS
Do not accept the insurance offered on this hand. If Pass is clicked and the Dealer has Blackjack, the player loses his original wager and play ends for this hand (unless Player also has Blackjack, in which case it's a push). If Dealer does not have Blackjack, play for this hand continues as normal.
posted by Gambling London - London casinos, casino bonus guide
Jacks-or-Better Rules
Everybody has a theory as to the origin of poker. Suppositions range from China to India, from Persia to Egypt and thence across the Mediterranean to Europe. Regardless of its ancestral journey, there is strong evidence that it came to America with the French settlers in New Orleans who played a card game called poque involving bluffing and rounds of betting. This poque deck may have been the first to use suits of spades, hearts, diamonds and clubs.
Poque migrated up the Mississippi and Ohio rivers by boat where it met English-bred railroad men – who probably corrupted the name to poker and carried it back to the eastern cities during the U.S. Civil War. Then, in the late 1860's and early 1870's, Civil War veterans brought poker westward over the Continental Divide until it became a fixture in every hotel parlor and saloon in America's Wild West.
As a widely popularized game, poker developed many variations including stud, draw and straight. The introduction of wild cards around 1875 added another level of intrigue and excitement. Today, poker is probably the most widely played card game in the world. It ranks as one of the top sporting events (in prize money if not publicity), with many tournaments culminating in the grand stakes of the World Series of Poker.
With the advent of computer chips in the 1970's, Video Poker came on the scene. It combines the elements of draw poker with the look-and-feel of slot machines. A key difference between Video Poker and regular poker is that you're not playing against other players (so there is no need to bluff). Instead, you're trying to build the best hand you can to win the highest odds. Because it's a fast-paced game involving both skill and luck, Video Poker has millions of enthusiasts around the globe who enjoy this exciting, engaging pastime.
Game Play:
To play a Video Poker game, just drop Casino chips into the INSERT COINS slot and click the DEAL button. The machine will deal five cards to the player, all face up. Since this is draw poker, you can choose to hold or discard any of the five cards. Your goal is make the best hand you can between your original deal and your potential draw. You must get a pair of Jacks or better to be in the money.
To hold or keep a card, click the HOLD button under that card or simply click the card. A pin will appear to indicate that the card is to be held, and the Hold button changes to RELEASE. If you change your mind, click Release or (click the card). After cards-to-hold are selected, click DRAW to draw new cards for those which are to be discarded (i.e. not held).
These new drawn cards plus the hold cards from the first deal constitute your final hand (always a total of 5 cards), and the game pays according to the chart at the top of the machine by increasing your coin credits (shown as a CREDIT meter on the machine face).
You can drop as many Casino chips as you wish into the Insert Coins slot. Putting chips in the slot increases your coin credits based on the coin setting for the machine and the dollar value of the chips. The Video Poker machine can be set to play $0.25 coins, $1 coins or $5 coins. If you put a $10 Casino chip in a machine with a $1 coin setting, your coin credits will be 10. If you change the coin setting to $0.25, your coin credits will increase to 40 (for a $10 chip).
The number of coins bet per game can range from a minimum of 1 coin to a maximum of 5 coins. The setting for the number of coins bet per game is shown in the COINS BET meter. The machine sets Coins Bet to 1 by default. You can increase your bet by clicking the BET ONE button. Each time you click BET ONE, you will increase your bet by one chip. (If you click on Bet One when Coins Bet is 5, it will wrap back to 1).
To bet the maximum five chips with a single click, just click BET MAX. If the machine is set to a $5 coin value and a Coins Bet of 5, you will be betting $25 per hand. Once you set the Coins Bet number, the machine will use this value for each hand until you change it to another value.
Payouts are as shown in the chart at the top of the machine. The payout table has rows containing the payout amounts for various rankings of poker hands (see listing below). Each rank has 5 possible payout amounts, depending on the number in the Coins Bet meter. As you change the Coins Bet value, the vertical column of payout amounts for that Coins Bet number will be highlighted.
For example, if you play 1 coin in a $5 Video Poker machine and come up with a Royal Flush, you will be credited with 250 coins which represent a winning of $1,250. If you had bet the maximum of 5 coins and came up with a Royal Flush, you would be credited with 4000 coins — representing a winning of $20,000 on a $5 machine!!
When you are finished playing, you can click COINS OUT to exchange your coin Credits for Casino chips. As the coins come out of the machine, the number of Credits will be multiplied by the coin value setting ($0.25, $1 or $5) and the resulting amount will be added to your Casino Account balance.
RANKING OF HANDS FOR VIDEO POKER
Royal Flush
The highest ranking hand possible. An Ace, King, Queen, Jack and 10 of the same suit. Starting with an Ace, all five cards are in sequence and in a common suit.
Example: A, K, Q, J, 10
Straight Flush
Five cards both in sequence and common suit, but not starting with an Ace.
Example: 10, 9, 8, 7, 6
Four of a Kind
Four cards of the same rank.
Example: 5, 5, 5, 5, 2
Full House
Three cards of one rank and two cards of another rank.
Example: K, K, K, 4, 4
Flush
Five cards of same suit.
Example: K, J, 9, 6, 3
Straight
Five cards in sequence (Aces may be used high or low).
Example: 5, 4, 3, 2, A
Three of a Kind
Three cards of same rank.
Example: 9, 9, 9, A, 8
Two Pair
Two groups of two cards of same rank.
Example: 4, 4, J, J, A
A pair, Jacks or better
Two cards (Jacks or better) of the same rank
Example: 8, 4, J, J, A
Deuces Wild
Deuces Wild Rules
Just as poker began dominating card tables in America's Wild West, some enterprising enthusiasts added the concept of "wild" cards. The term may have derived from the famous wildcats, or mountain lions, that would occasionally come down from the hills at night to add a good deal of excitement to a mining camp.
There's plenty of excitement in our Deuces Wild Video Poker game. It's played like regular Video Poker, but the Deuces ("2"s) are wild, meaning they can take on the value of any other card to give you a stronger hand. With a Wild Deuce, you can turn a Pair into Three-of-a-Kind, or Two Pair into a Full House. It's easy, it's fun – and, with a wildcard in your hand, there's always plenty of excitement!
To Play
Set Coin Value. Select the coin value for the Video Poker machine by clicking one of three buttons labeled "25¢", "$1" and "$5" that appear in the lower right-center of the control panel. This determines whether you are paying 25 cents, one dollar or five dollars for each coin you are betting in the game.
Insert Coins. Add money to the Video Poker machine by clicking on the Casino chips to drop them in the coin slot. As you add Casino chips, the coin Credit meter will increment according to the coin value setting.
Set Coins Bet. Choose how many coins you want to bet on each hand. You can bet up to 5 coins per hand. The Bet One button increases the coins bet by one each time you click it. Bet Max adjusts it to the maximum of 5 coins per hand. The number of coins bet is shown in the Coins Bet meter and indicated by the highlighted column of the payout table.
Click Deal to Start. This deals five cards to you.
Hold Cards. Click on those cards you want to hold. Those not marked by a Hold Pin will be discarded and replaced on the draw.
Click Draw. Those cards not held will be replace with new cards from the deck. The resulting hand is matched against the payout table and your bet is settled. Any wildcards showing will be used to make the highest hand possible.
Click Deal to Play Again. The deck will be reshuffled and you'll be dealt a new hand.
Game Play:
When the DEAL button is clicked, the machine will deal five cards, all face up. Since this is draw poker, you can chose to hold or discard any of the five cards. Your goal is make the best hand you can between your original deal and your potential draw. Any Deuces you get are wild, so they can help you make a better hand.
To hold or keep a card, click the HOLD button under that card or simply click the card. A pin will appear to indicate that the card is to be held, and the Hold button changes to RELEASE. If you change your mind, click Release or (click the card). After cards-to-hold are selected, click DRAW to draw new cards for those which are to be discarded (i.e. not held).
These new drawn cards plus the hold cards from the first deal constitute your final hand (always a total of 5 cards), and the game pays according to the chart at the top of the machine. Payout is accomplished by increasing your coin credits (shown as a CREDIT meter on the machine face).
Coins In, Coin Value and Coins Credit
You can drop as many Casino chips as you wish into the Insert Coins slot. Putting chips in the slot increases your coin credits based on the coin setting for the machine and the dollar value of the chips. The Video Poker machine can be set to play $0.25 coins, $1 coins or $5 coins. If you put a $10 Casino chip in a machine with a $1 coin setting, your coin credits will be 10. If you change the coin setting to $0.25, your coin credits will increase to 40 (for a $10 chip).
The minimum bet per hand is 25 cents and the maximum is $25 (5 coins times $5 per coin).
When you are finished playing, you can click COINS OUT to exchange your coin Credits for Casino chips. As the coins come out of the machine, the number of Credits will be multiplied by the coin value setting ($0.25, $1 or $5) and the resulting amount will be added to your Casino Account balance. If you exit the game without clicking Coins Out, we will automatically empty the machine and increase your Account balance by the proper amount.
Payouts
Payouts are as shown in the chart at the top of the machine. The payout table has rows containing the payout amounts for various rankings of poker hands (see listing below). Each rank has 5 possible payout amounts, depending on the number in the Coins Bet meter. As you change the Coins Bet value, the vertical column of payout amounts for that Coins Bet number will be highlighted.
For example, if you play 1 coin in a $5 Video Poker machine and come up with a Natural Royal Flush, you will be credited with 250 coins which represent a winning of $1,250. If you had bet the maximum of 5 coins and came up with a Natural Royal Flush, you would be credited with 4000 coins – representing a winning of $20,000 on a $5 machine!!
Coins Bet 1 2 3 4 5
Natural Royal Flush 250 500 750 1000 * 4000 *
Four Deuces 200 400 600 800 1000
Wild Royal Flush 25 50 75 100 125
Five of a Kind 15 30 45 60 75
Straight Flush 9 18 27 36 45
Four of a Kind 4 8 12 16 20
Full House 4 8 12 16 20
Flush 3 6 9 12 15
Straight 2 4 6 8 10
Three of a Kind 1 2 3 4 5
Ranking of Hands for Deuces Wild
Natural Royal Flush
The highest ranking hand possible. Starting with an Ace, all five cards are in sequence and in a common suit. A "natural" hand is one formed without using any wildcards. So a Natural Royal Flush is an Ace, King, Queen, Jack and 10 of the same suit without using any wildcards.
Example: A, K, Q, J, 10
Four Deuces
Specifically: 2, 2, 2, 2, Any Card
Wild Royal Flush
A hand constituting an Ace, King, Queen, Jack and 10 of the same suit, where at least one of the five cards is a Deuce.
Example: A, K, Deuce substituting for Q, J, 10
Five of a Kind
Five cards of the same rank, where at least one of the five is a Deuce.
Example: 5, 5, 5, 2, 2
Straight Flush
Five cards both in sequence and common suit, but not starting with an Ace. Use of wildcards is permitted.
Example: 10, 9, 8, 7, 6
Four of a Kind
Four cards of the same rank. One or more of the four can be a Deuce.
Example: 5, 5, 5, 5
Full House
Three cards of one rank and two cards of another rank. One or more of either rank can be a Deuce.
Example: K, K, K, 4, 4
Flush
Five cards of same suit.
Example: K, J, 9, 6, 4
Straight
Five cards in sequence (Aces may be used high or low), one or more can be a Deuce.
Example: A, 2, 3, 4, 5
Three of a Kind
Three cards of same rank. One or two of the three can be a Deuce.
Example: 9, 9, 9, A, 8
posted by Online casino gambling guide
Casino Craps Rules - Bet Options 2
Place Bets — With Place Bets you are either betting for or against a specific point number to appear before a 7. Place Bets may persist beyond a round and are always active, even during the Come Out roll. They may be placed, modified or removed at any time before any roll.
Place to Win — This bets that the chosen number (4, 5, 6, 8, 9, or 10) will appear before a 7. The bet is placed in the bottom box for a given number as indicated by the Place Bets: To Win label.
Place Against — This bets that a 7 will appear before the indicated number (4, 5, 6, 8, 9, or 10), thus placing the bet against that number. The bet is placed in the second highest box for a given number as indicated by the Place Bets: Against label.
Buy Bets — A Buy bet wagers that the indicated number (4, 5, 6, 8, 9 or 10) will appear before a 7 is rolled. Buy bets are similar to Place to Win bets in that they win if the chosen number appears before a 7. The difference is that winning Buy bets pay true odds after a 5% vigorish (fee) is taken from the wager amount. Unlike most casinos that collect vigorish when you place your bet, we don't collect it until you win. Buy bets may persist beyond a round and they are always active - even during the Come Out roll. They may be placed, modified or removed at any time before any roll.
Lay Bets — A Lay bet wagers that a 7 will appear before the indicated number (4, 5, 6, 8, 9 or 10), thus you lay against the number. In that sense, Lay bets are similar to Place Against bets. The difference is that winning Lay bets pay true odds, less a 5% vigorish (fee) on the net winnings. Lay bets may persist beyond a round and they are always active - even during the Come Out roll. They may be placed, modified or removed at any time before any roll.
Hardways — These are bets that the shooter will roll the indicated number (4, 6, 8 or 10) as a matched pair (doubles, i.e. the hard way) before either a 7 or the indicated number the easy way (i.e. not as a double. For example: a Six as 5+1or 4+2 rather than as a 3+3). Hardway bets are always active - even during the Come Out roll. They may be placed, modified or removed at any time before any roll.
One Roll Bets — This is a group of high payout bets that are valid for one roll only, thus they do not persist beyond the next roll. They may be placed, modified or removed before any roll.
Any Seven — Bets that the next roll will be a 7, made from any combination (1+6, 2+5, 3+4, 4+3, 5+2, 6+1). If a 7 comes up on the next roll, bet pays 5 for 1 (4-to-1). Loses on any other number.
Any Craps — Bets that one of the craps numbers (2, 3 or 12) will hit on the next roll (can be any roll, doesn't need to be a Come Out roll). Winning bet pays 8 for 1 (7-to-1). Bet loses if any number other than 2, 3 or 12 comes up on the next roll.
C & E Bets — The C bet is just another way to place an Any Craps bets. Clicking any C spot will place that bet on the lowermost C, and it pays 8 for 1 (7-to-1) on any craps (2, 3 or 12) and loses on all other numbers. Similarly, the E Eleven or Yo bet is just another way to place an 11 Horn bet (5+6 or 6+5). Clicking any E spot will place that bet on the lowermost E, and it pays 16 for 1 (15-to-1) if the next roll is 11 and loses on all other numbers.
C & E Split — Placing a chip on the horizontal bar connecting the C and E spots allows you to cover both Any Craps and Any Eleven bets with a single wager. Clicking any C-E bar will place that bet on the topmost C-E bar. Bet wins if 2, 3, 11 or 12 appear on the next roll, and loses on any other result. Winning bet pays 4 for 1 (3-to-1) on craps (2, 3 or 12) or 8 for 1 (7-to-1) on Yo (11).
Specific Horn Bets — Bets that the next roll of the dice will be a 2, 3, 11 or 12 as indicated by the bet location showing that number total from two dice.
4-Way Horn Bet — Placing chips in the box marked Horn Bet covers all four individual Horn bets with a single wager (must be a multiple of 4). If either a 2 or 12 hits on the next roll, the wager will be paid 31 for 4 (27-to-4), or if either a 3 or 11 comes up on the next roll, it pays 16 for 4 (12-to-4). This is an easy way of covering all four horn bets with a single click, and is equivalent to placing 1/4th of the wager in each of the four individual Horn Bet locations.
Supplemental Bets — Supplemental bets (known as Odds bets) are back-up bets on existing Line bets (i.e. Pass, Don't Pass, Come or Don't Come). They are conditional in that the Point (or Come Point) must be established (e.g. you can't place a Pass Odds or Don't Pass Odds bet during Come Out) and you must already have a pending Line bet in order to take up the Odds for that Line. The maximum Odds bet is 3x the existing Line bet. As a backup bet, an Odds bet wins only if its corresponding Line bet wins and it loses when its Line bet loses. There is no house edge with Odds bets, so they pay true odds, as indicated below.
Unlike the original Pass and Come bets, all unresolved Odds bets can be removed or modified between rolls. Pass Odds and Don't Pass Odds bets are always resolved at the end of a round, but Come Odds and Don't Come Odds are only resolved when the Come Point or a 7 is rolled, so they may persist through the end of a round. Thus they are active during a Come Out roll.
Pass Odds — A Pass Odds bet can be placed by clicking in the light shaded area on the extreme right of the Pass Line. If you want to take Pass Odds, you have to wait until the Point is established to place the bet. When no Pass Line bet is pending, clicking in this area will be inactive and will generate an error tone. Winning bet pays 2-to-1 if the Point is 4 or 10, pays 3-to-2 if the Point is 5 or 9 and pays 6-to-5 for Points of 6 or 8.
Don't Pass Odds — A Don't Pass Odds bet can be placed by clicking in the light shaded area on the extreme left of the horizontal Don't Pass Bar. If you want to take Don't Pass Odds, you have to wait until the Point is established to place the bet. When no Don't Pass bet is pending, clicking in this area will be inactive and will generate an error tone. Winning bet pays 1-to-2 when the Point is 4 or 10, 2:3 for Points of 5 or 9, and 5-to-6 on Points of 6 or 8. Remember that Don't Pass bets (both Line and Odds), win on a 7 and lose on the Point.
Come Odds — A Come Odds bet can be placed by clicking in the light shaded area above the Come bet in the numbered Come Point box. If you want to take Come Odds, you have to wait until the Come Point is established to place the bet. When no Come bet is pending, clicking in this area will be inactive and will generate an error tone. Winning bet pays 2-to-1 if the Come Point is 4 or 10, pays 3-to-2 if the Come Point is 5 or 9 and pays 6-to-5 for Come Points of 6 or 8.
Don't Come Odds — A Don't Come Odds bet can be placed by clicking in the light shaded portion of the top box above the Come Point number. If you want to take Don't Come Odds, you have to wait until the Come Point is established to place the bet. When no Don't Come bet is pending, clicking in this area will be inactive and will generate an error tone. Winning bet pays 1-to-2 when the Come Point is 4 or 10, 2-to-3 for Come Points of 5 or 9, and 5-to-6 on Come Points of 6 or 8. Remember that Don't Come bets (both Line and Odds), win on a 7 and lose on the Come Point.
Please note the difference between the payouts on Pass/Come Odds and Don't Pass/Don't Come Odds. When the Point is 5, a winning $12 Pass Odds bet will pay 3-to-2, and the player will get back $30 ($18 win + $12 bet). However, a winning $12 Don't Pass bet pays 2-to-3 when the Point is 5, so the payout is only $20 ($8 win + $12 bet).
posted by Online casino gambling guide
Casino Craps Rules - Bet Options 1
Pass Line — Also known as the Front Line, a Pass Line bet wagers that the shooter will roll the Point before a 7. To qualify, you must place your Pass Line bet before the Come Out roll. (The dealer will announce "Place your bets for the Come Out roll." to let you know when you can make a Pass Line bet.) A natural Come Out roll (i.e. a 7 or an 11) is an immediate winner for the Pass Line bet. If the Come Out roll craps out (with a 2, 3 or 12) the Pass Line loses.
Any other Come Out result (4, 5, 6, 8, 9 or 10) becomes the Point, and a puck labeled ON is positioned above the corresponding numbered column to indicate that the Point has been established. When the Puck is ON, Pass Line bets win if that Point is rolled and lose if a 7 is rolled. Winning bets pay 1-to-1.
Unresolved Pass Line bets may not be modified or removed; they are committed until the end of the round. Once the Point is established, only another roll of the Point or a roll of 7 can end the round. When the puck is flipped to OFF and moved back to the upper left-hand corner of the table, you know the round has ended and the next roll will be a Come Out roll.
Don't Pass Bar — Also known as the Back Line, the Don't Pass is the opposite of Pass: it wins if the shooter rolls a 7 before the Point, and loses when the Point comes up before a 7. To qualify, it must be placed in the Don't Pass bar prior to the Come Out roll. On Come Out, Don't Pass wins on 2 or 3, loses on 7 or 11 and is a push on 12 - any other number (4, 5, 6, 8, 9, 10) establishes the point. Winning bet pays 1-to-1.
Come Bet — Available once the Point has been established, the operation of Come Bets is similar to Pass Line bets. Come Bets win if the next roll is a natural (7 or 11) and lose if it's craps (2, 3 or 12). Any other total (4, 5, 6, 8, 9, 10) becomes the Come Point, and the Come Bet is committed to that number until it or a 7 is rolled. There is no puck for Come Points, so the Come bet is moved from the Come bar to the box corresponding to the Come Point. Thereafter, the Come bet wins if the Come Point is rolled before a 7, and loses if a 7 is rolled before the Come Point. Winning bet pays 1-to-1.
Once committed to a Come Point, the Come Bet will stay in place until the Come Point or a 7 is rolled. Unresolved Come Bets may not be removed or modified - they must be resolved by a roll of the Come Point or a 7. Thus, a Come Bet will persist after the end of a round if the round is concluded by a roll of the Point (when the Point is a different number than the Come Point). If the round is concluded by a 7, all Come Bets lose.
During a round of Craps, you can make as many Come bets as you like. Note that when you place a Come bet and the next roll matches an existing Come Point, the pre-existing Come bet is resolved as a win, and the new Come bet is moved up to take its place in the Come Point box.
Don't Come Bet — Don't Come bets are available once the Point has been established. They are similar to Don't Pass bets and the opposite of Come bets: they win when the next roll is a 2 or 3, lose on 7 or 11 and push on 12. If a Come Point is established (4, 5, 6, 8, 9, 10), the Don't Come bet is moved to the top box corresponding to the Come Point number. From then on, the Don't Come bet wins if a 7 is rolled before the Come Point, and loses if the Come Point is rolled. Once established by a Come Point, Don't Come bets will stay in place until resolved (therefore they may also persist beyond the end of a round), but unlike Come Bets they may be removed or modified prior to being resolved. Winning bet pays 1-to-1.
Field Bet — A Field Bet is a special one roll bet that wins if the total on the next roll is among the numbers shown in the Field box (2, 3, 4, 9, 10, 11 or 12), and loses if the roll is a 5, 6, 7 or 8. It pays even money on 3, 4, 9, 10 and 11, and pays double on 2 and 12. Field Bets can be placed before any roll.
Big 6 and Big 8 Bets — A Big 6 is a bet that a 6 will be rolled before a 7, and a Big 8 bets that an 8 will be rolled before a 7. Big bets pay even money if the shooter rolls their respective number before a 7 and lose if a 7 is rolled first. Big bets are active during the Come Out roll as well as any other roll, and they may persist beyond the end of a round (i.e. when a round ends on a Point roll of 4, 5, 9 or 10). They may be placed, modified or removed at any time before any roll.
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Casino Craps History - Casino gambling rules
Games of chance involving "dice" have been around since the dawn of civilization. The earliest dice were probably shaped from animal bone or carved from hardwoods like ebony and oak. We know that Roman soldiers tossed pig knuckles onto their shields more than two thousand years ago in a game some called "bones". But where did Craps come from - and how did it get that name?
The answer to both questions is certainly open to debate, but here is one take on the convoluted journey from pig knuckles to a casino classic:
Arabs adopted the Legionnaire's pastime of "throwing the bones" (tossing dice) when they expanded into former Roman provinces. They called their small, numbered cubes "azzahr". At some time during trade with Europeans in the Middle Ages, this dice game came back across the Mediterranean to be adopted by the French as "hasar" or "hasard". During the interminable wars between France and England during the 13th and 14th Centuries, English knights brought the game home as "hazard" - meaning to take a chance or to put at risk (as in "hazard a guess").
As the English played the game, they called the lowest roll "crabs". In the aftermath of yet another war, French soldiers picked up this variation from their English prisoners but, maintaining their linguistic independence, used the French word "crabes". Early in the 18th Century, French colonists took the game to the Canadian wilderness. As England extended its reach north from the American colonies, some of the displaced French-speaking Canadians migrated to Louisiana where, by the end of the century, a simplified version of Hazard lost its English name and became known simply as "creps", the Cajun spelling of crabes.
As Cajun riverboat men journeyed up the Mississippi, the venerable dice game was again introduced to English speakers, this time American frontiersmen, who adopted the game and corrupted the name to "craps". As Americans spread out across the West, they made craps a mainstay of every saloon and casino in the land. After the U.S. Civil War, a dice maker introduced an innovation that made imperfectly manufactured dice a non-issue: players could bet for or against the roller. As the popularity of craps continued to grow, various bets (like the Hardways and Horn bets) were incorporated to add some spice and give players more ways to win.
Today, craps is one of the most popular games in any casino. Craps tables are easy to spot on the casino floor - they're the ones where large crowds have gathered round to watch the thrilling action in rapt fascination.
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Baccarat Rules - Casino gambling rules
Baccarat is an exciting card game that was a featured plot device in the James Bond novel Casino Royale by Ian Flemming. It originated in Italy during the middle ages and derives its name from the Italian word for "zero", because the face cards and Tens – which normally are high value cards in most games – are counted as zero in Baccarat. At some point it migrated to France where it was embraced by the aristocracy. Today, Baccarat is a favorite game of high rollers and famous gamers around the world.
The object is to bet on which of two hands (the "Player" or the "Banker") will have a score closest to 9. You can bet on either hand – or you can bet on a tie.
Dealing and Scoring
Baccarat is played with eight decks of cards, shuffled and placed in a "shoe". Each hand will receive at least two cards, but no more than three. The first and third cards dealt from the shoe constitute the Player's hand and the second and forth cards constitute the Banker's hand. If required, a third card is dealt to either hand according to specific rules outlined in the charts below. All cards are dealt face up.
Card values are:
Face cards and tens count as 0;
Aces count as 1,
All other cards count as face value.
The score of each Hand is the last digit of the sum of the card values in the hand. Thus, a hand with an 8 and a 9 would have a score of 7 (since 8 + 9 = 17). This is why Tens and Face cards count as zero – only the last digit counts, so a 10 has a value of zero. The scores will always range from 0 to 9 and, unlike Blackjack, it is impossible to bust.
Examples of point scoring:
Example 1: 9 + 0 = 9, the score of this hand is 9.
Example 2: 4 + 0 + 9 = 13, the score of the hand is 3.
A Natural
Since the object of each hand is to get as close to 9 as possible, getting a score of 8 or 9 with the first two cards is a good thing. This is called a "natural", and if EITHER hand scores a natural, BOTH hands must stand. Naturally (pardon the pun), the only score that will beat a natural 8 is a natural 9.
Game Play
Two cards are dealt face up to both the Player and the Banker. If one hand has a natural, that hand wins. If both hands have a natural, the higher natural wins. If both hands have the same natural, it's a tie.
If neither the Player nor the Banker has a natural, then play goes to the Player.
The Player's hand stands on a score of 6 or 7. If the score is less than 6, the Player draws one card and receives a new score based on the value of all three cards.
Rules of Play for Player
When the Player's first two cards total: Player Action
0, 1, 2, 3, 4, 5 DRAW
6, 7 STAND
8, 9 STAND (natural)
Now it is the Banker's turn. When the Player stands on 6 or 7 (and therefore did not draw a third card), the Banker's play is quite straightforward. The Banker must draw on scores of 0, 1, 2, 3, 4, or 5 and stand on 6 or 7.
Rules of Play for Banker when Player Stands on 6 or 7
When the Banker's first two cards total: Banker Action
0, 1, 2, 3, 4, 5 DRAW
6, 7 STAND
8, 9 STAND (natural)
However, if the Player did draw a third card, the Banker's play gets more interesting. In this case, the Banker stands on a score of 7 but draws or stands on scores of 6 or less depending on the value of the Player's THIRD CARD (not on the score of the Player's HAND). The rules governing whether the Banker draws or stands are as follows:
Rules of Play for Banker when Player Draws a Third Card
Banker's
Score Player's Third Card
0 1 2 3 4 5 6 7 8 9
7 S S S S S S S S S S
6 S S S S S S D D S S
5 S S S S D D D D S S
4 S S D D D D D D S S
3 D D D D D D D D S D
2 D D D D D D D D D D
1 D D D D D D D D D D
0 D D D D D D D D D D
S = STAND D = DRAW
Winning
The hand with the highest score closest to nine wins.
Winning bets on the Player's hand are paid at 1-to-1.
Winning bets on the Banker's hand are also paid at 1-to-1. However, a winning Banker bet pays a 5% commission to the House. Each time you win when betting on the Banker, 5% of the winning amount is automatically deducted from your Account balance.
If both hands result in equal scores, the Tie bet wins, paying 8-to-1. When a tie occurs, all bets on either the Player or the Banker are a push (neither paid nor taken).
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Roulette Monte Carlo Rules - Casino gambling rules
Roulette comes from the French term for “small wheel”. Variations of wheeled games have been around for millennia. Legend has it that Roman soldiers tipped their chariots over to play games on the spinning wheel as a diversion between campaigns, and others tell of monks bringing a wheeled game back from China in the middle ages. By all accounts, roulette became widespread in Europe during the 18th and 19th centuries, especially in France and Monte Carlo.
Today, the roulette wheel is perhaps the best internationally recognized icon symbolizing the glamour, excitement and prestige of high-class casino gaming.
European Roulette wheels are divided into 37 evenly spaced slots numbered 0, and 1 through 36. The zero slot is green and the other numbers are either red or black. The evenly balanced wheel, usually made of polished wood, turns on a spindle. The dealer spins the wheel in one direction and releases a small ivory ball in the opposite direction into the outer edge of the wheel, where it circles many times before slowing down. As the ball loses momentum it falls toward the center of the wheel and drops into one of the slots. It may bounce around from slot to slot but eventually it settles into a single slot to end that round of the game.
The fascination of the game comes from the many ways to place a bet and the excitement and anticipation of watching the ball fall into a slot.
Game Play:
Players make bets against the House by placing chips in various boxes or on the lines between the boxes on the layout table.
The “Spin” button will not become active until at least one bet is placed on the layout. Players can place additional bets, modify existing bets or move chips from one location to another. The “Re-bet” button will place the same amount of chips on the same bets as you had on the previous spin. Once all desired bets are placed, players click the “Spin” button to spin up the wheel and release the ball. After a few seconds, the ball begins to fall toward the center as the wheel slows down. When the ball comes to rest in one of the slots all bets are settled.
The result of each spin is displayed in the tally board on the left side of your screen, with most recent results appearing at the bottom.
Losing bets will be cleared from the layout and winning bets will be paid according to the following table:
Roulette Payout Table
Inside Bets Odds Paid
Single number 35:1
Split (two numbers) 17:1
Row (three numbers) 11:1
Triple (three numbers) 11:1
Corner (four numbers) 8:1
Top Line (First 4 numbers: 0, 1, 2, 3) 8:1
Line (six numbers in two adjacent Rows) 5:1
Outside Bets Odds Paid
1st, 2nd or 3rd Column (12 numbers) 2:1
1st, 2nd or 3rd Dozen 2:1
Red or Black 1:1
Odd or Even 1:1
Low Half (1-18) or High Half (19-36) 1:1
Inside Bets are bets placed inside the grid of numbers on the layout table. They include:
Single — placing a bet on individual numbers (like 0, 4, 23 or 35). Winning singles bets are paid at 35-to-1.
Split — placing a bet on the line between two numbers (like 2 & 3, or 13 & 16). If the ball lands on either number, the odds paid are 17-to-1.
Row — placing a bet on the first vertical line in a horizontal row of three numbers (like 7, 8, 9). If the ball lands in any one of the numbers in a row, the odds paid are 11-to-1.
Triple – placing a bet on three touching numbers. The only triple bets are the intersections of (0, 1, 2) or (2, 3, 0). If the ball lands in any one of the numbers touching a triple intersection, the odds paid are 11-to-1.
Corner — placing a bet on the corner of a group of four numbers (such as 19, 20, 22, 23). If the ball lands on any one of the four numbers, odds are paid at 8-to-1.
Top Line — the first 4 numbers at the top of the grid (0, 1, 2, 3). If the ball lands in any one of these four spots, odds are paid at 8-to-1. To make this bet, place your chips on the left-hand side of the grid at the horizontal line separating the 0 spot from the 1, 2, 3 row.
Line — is a group of six numbers in two adjacent rows, all touching the same grid line. For example, 28, 29, 30 and 31, 32, 33 make up a Line. If the ball lands on any one of the six numbers in the Line, odds are paid at 5-to-1. To make a Line bet, place your chips on the horizontal street line at the left-hand edge of the grid.
Outside Bets are bets placed outside the grid of numbers on the layout table. They include:
Columns — a vertical column of numbers in the grid (for example; 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36). You place your bet outside the grid at the bottom of the column, in the boxes marked with "2 to 1". If any one of the numbers in the column comes up, odds are paid at 2-to-1. Zero (0) is not part of any column.
Dozens — either the first, second or third dozen non-zero numbers (1-12, 13-24 and 25-36, respectively). If the ball lands in one of the twelve numbers in a dozen, the odds paid are 2-to-1.
Red/Black — bet on whether the winning number is red or black. Winning bets are paid at 1-to-1.
Odd/Even — bet on whether the winning number is odd or even (excluding 0). Winning bets are paid at 1-to-1.
High/Low — bet on whether the winning number is in the low half (1-18) or the high half (19-36). Winning bets are paid at 1-to-1.
For example, if you have a winning bet of $20 on a single number (paid at 35-to-1) you will get back your original bet of $20 plus 35 times your bet of $20 ($700) for a total win of $720. As another example, if you have a winning bet of $100 on color Red (1-to-1 odds), you will get back your original bet of $100 plus another $100 for a total win of $200.
Players cannot wager more than the maximum for any particular bet in any one round of the game. Roulette has two sets of maximum limits: one for inside bets and one for outside bets (see Bet Type Table below). Minimum and maximum limits are posted at the bottom center of the screen. Note that you can wager the maximum on more than one bet per spin.
Roulette Bet Type Table
Inside Bets
Single number
Split (two numbers)
Row (three numbers)
Corner (four numbers)
Top Line (First 4 numbers: 0, 1, 2, 3)
Line (six numbers in two adjacent Rows)
Outside Bets
1st, 2nd or 3rd Column (12 numbers)
1st, 2nd or 3rd Dozen
Red or Black
Odd or Even
Low Half (1-18) or High Half (19-36)
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